Technical Artist & Developer

I craft
the invisible
layer.

Shaders, procedural systems, tools development, 3D, texturing, lighting, Houdini, rigging, optimization and the occasional web development.

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Specialties
0
Years
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Projects
01 — Projects

Selected Work

7 projects
Assets Lens
Assets Lens
UE5BlueprintC++
Plugins / Management2026
Lighting Artist Tools
Lighting Artist Tools
UE5BlueprintC++
Tools / Lighting2025
Narrative System
Narrative System
C++UE5Artist-Friendly
Tools / Narration2026
04
The Listener
C++EOSMultiplayer
Game / Multiplayer2024
05
Interaction System
Artist-FriendlyUE5Blueprint
Plugins / Interaction2026
06
In Coming : Substrate Master Material
Artist-FriendlyUE5Blueprint
Shaders / Game2026
07
In Coming : Houdini HDA
Artist-FriendlyUE5Blueprint
Houdini / Fan-Made2026
02 — Experience

Work History

1 jobs
Technical Artist

3D Technical Artist

Richard Rendering

Creation of high-quality 3D assets, creation of production tools, creation of environments using procedural generation, optimization of 3D assets, textures, and lighting, and creation of PBR textures.

UE5BlueprintC++HoudiniLighting3D Modeling
Voir l'entreprise
July 2023 - June 2025
03 — Skills

The toolkit

8 specialties
Shaders
Shaders & Materials
HLSLGLSLSubstrateUE5 Materials
Technical
Technical Art
VFXProceduralOpenVATVertex Anim
Lighting
Lighting
HDRILitMosPerf. OptColor Grading
Houdini
Houdini
HDASOPsVEXDigital Assets
3D
3D Modeling
BlenderHoudiniRetopoUV Unwrap
Rigging
Rigging
SkeletonIK/FKBlend ShapesSkinning
Optimization
Optimization
LODInstancingDraw CallsProfiling
Web
Web Development
Next.jsReactTypeScriptTailwind
04 — Contact

Let's build
something
together.

Open to opportunities in technical art, shader development, and creative tooling. Based in France.